Sheik vs. Fox
nair oos vs drill, actually just run away on plats when fox is low%
Fox
zamu leson notes
threat of boost grab - want fox to be afraid of this
walk forward, wd back vs dd heavy fox
don't want to be directly above fox
can move between side and top plat to get fox to go up
up tilt instead of f tilt, harder to whiff punish
mess w/ wd back up tilt, use 2nd hit like you would f tilt
- check up tilt vs cc
up tilt, high reward, low risk hold down during up tilt
if fox reads jumps from side plat to top plat, can go to ground
use grounded needles vs grounded fox when he's doing like nair in place / laser
watch fox on the ground very very closely
fox can only drift so far w/ full hop - early nair
fh immediate nair from fox, fadeback or to plat, can stay under side plat
knowing when fox can dj to a plat during a full hop
be more patient!!
don't have to interact w/ fox fh
fh isn't busted as an approach, but good bc it goes over your approach
can read fox fh oos when they're cornered
can try to challenge fox full hop on occasion to keep them honest
fox can run cancel up tilt / sh up air to catch sheik jumping - want to get directly under sheik
review when i get caught by uptilt, when it's happening
sh waveland back to center of side plat, then maybe to go to corner and fight out of there(?)
knowing what i'm communicating in neutral, reacting well vs fox on ground
when on plat, when and where it's ok to leave plats
fox shine spike mixups
- early fair loses to do nothing but can be useful when further away
- up b w/o using double jump, if shined out of start up can keep DJ
- mixups of instant up, dj instant up b, dj wait up b, up start up drift
- fox is meeting you where start up of up b takes you
- keep this in mind when at low %
- DJ ff then up b
- 3 slots of run off shine, sh off shine, fh off shine, mix between them
sheik recovery journey
- cody bair part
- shine spark part
- getting on stage part
joshman fiction lesson
notes from session w/ lexor
get better at airdodging to side plat into instant shield / asdi down(?)
watch for fox uptilt to catch bad ledge dashes
fox likes to fh aerial when sheik is > 55%
watch for cringe nair shine to catch you jumping and get you off stage when early % in the corner
when on plat and fox does up air to shield poke - counterplay?
notes from random good sheik vs my fox roll thru vs cross up cringe nair good ff ac fairs think about landing mixups (like when fox lands) need to make fox jump around plats
- can make him fear grab
- make him actually chase after you
look into weak falling nair vs cc
get more used to uptilt on shield mixups
watch for roll away when landing good aerial on fox shield
how to beat cody bair(?)
24% - seal knows f tilt down
uptilt knocks down at 45%, first it
you can't hit fox, let fox hit himself
make yourself hard to hit
take space very carefully
grab in place vs run in shine
up smash oos vs cross up dash attack
bair is better when you have the space, mix up the bair
instant bair in scrambles catch cringe nair
fh nair oos to a plat when under vs low % fox
charge needles vs camping laser
if bad back air spacing, can throw needle as back up
sheik up tilt is good vs fox chasing you
sheik good in neutral when fox is chasing you around plats
back when far, mix up short up stuff, fair when close, boost grab run in approaches
pivot grab backwards to beat shine and grab
jump to condition shield
avoid grab
tech in place can f tilt to force them to miss tech
when does jab knock down?
empty hop, empty movement in neutral
nair coming off plats, dash off nair plats
d throw f tilt vs DI in on d throw, like 80%
watch for fox's oos options
up smash oos vs dash through / early close nair
play grounded
don't chase fox around plats
grind wave shine sdi
fox dash dance, fh aerial, sh aerial vs. sheik boost grab, walk, crouch, bair, f tilt, sometimes fair
jmook uses a lot of crouch + wd f tilt
asdi down and buffer shield and DI Full out vs up throw dash nair up tilt
get better and baiting or cc/asdi down vs uptilt
be smart w/ DI during adhoc combos - wiggle out ff to plat, waveland, etc
fox up air is stuff is THE thing as fox vs sheik
sh slowfall => 3f jumpsquat + 38f air + 4f landing => 45f total sh fastfall => 3f jumpsquat + 27f air + 4f landing => 34f total f19 is earliest fastfall
fh slowfall => 3f jumpsquat + 50f air + 4f landing => 57f total fh fastfall => 3f jumpsquat + 37f air + 4f landing => 44f total f25 is earliest fastfall
dj => 50f air f26 is earliest fastfall
fox will alternate between 1 and 3s 1 == cringe nair, nair in place (1 beat actions) 3 == dash f, dash b, then sh nair / running shine OR 3 == fh falling aerial
fox can't react to true whiff punish sheik for her spacing stuff, but can play favorable mixups with 1s and 3s
Notes from Ben at GMO: Spring 2022
back air right after back flip off stage, sh full drift off
walk back air
d smash when fox is in corner at would get knocked down
d tilt to anti air early sh nair in place(?)
Zamu Lesson Notes
vs. low % Fox
- can use up tilt vs them coming off plats
- play for better positioning, can CC roll / CC movement to minimize loss
- really mix up with empty movement
- get fox to 24% to be able to use f tilt
vs Fox up throw
- generally always DI out and then DI / SDI behind fox vs the up air
- 0-15%
- full DI out, can nair to trade with first hit up of up air
- (what about nairing out vs dash sh nair from fox?)
- DI and miss tech / tech in place near ledge to slide off falling up air
- 0-20%
- full DI out
- mix up wiggle out nair and DJ drift behind fox
- can DJ waveland to plats when possible
- learn more about how fox up throwing sheik interacts with plats
- no DI lets you wiggle out / DJ out faster
BF
- no DI can wiggle out / dj at 17ish%
- can DJ out on DI away at 30%
DL
- no DI can wiggle out at 30%
- DI ful out DJ 45%
Knockdowns vs. Sheik Airborne
Fox's Back Air- 35% Fox's Neutral Air - 39%
Knockdowns vs. Sheik ASDI Down
Fox's Back Air - 33% Fox's Neutral Air - 38%
Knockdowns vs. Sheik True CC
Fox's Back Air - 66% Fox's Neutral Air - 77%
watch for uptilts on shield to catch jump outs
buffer rolls / be ready to dash back when at low% vs pseudo follow ups (fox's get lots of grabs this way)
don't jump nearly as much when fox is dd / has access to dash to cringe nair
when does dair knock down / lose to asdi down tech or cc? (seemed to get openings via sh slow fall/sh ff dair vs cringe nair and dair in neutral)
Bair, grab, and needles when fox is low / low-mid %s
- nair oos counter hits too
wiggle SDI vs drill!
up throw up air isn't the same timing always
god fox is so fast its unreal
boost grab vs. ad hoc tech chases too
jab to catch jumps oos and then immediate grab
cc ftilt vs bair wall!!
play for the kills!
- tilt / dash attack / d smash at 70 ish to edgeguard
up tilt uses(?):
- vs full hop stuff
- like right inside cringe nair spacing, can beat late aerials
- under fox on plats