Jada's 2021 Melee Notes

Sheik vs. Ice Climbers

Ice Climbers

Ics fair to beat sheik fair Spam / bully mode / avoid corner grabs

avoid getting grabbed in the corner

ifyou land in blizzard, sdi up to avoid grab and save jump

ICs can do double up air when you're shielding on the edge of a plat, first will push you off so the second will hit

ICs will up smash to catch you coming off plats, hit you through plats, and to catch you jumping away bc you saw them wd in

if they are separated, you can land with aerial vs popo w/o too much worry about nana attacking but if you go for nana be ready for popo to rush in insantly with wd grab/d smash mix up - know when they could true punish you - if popo can, just go for popo damage and a stray hit on nana on your way out - 1 aerial hit on nana is not worth playing a mix up that could lead to getting grabbed

when nana are popo are >= 40%, i think sheik should go sicko mode and be aggro

bully with low nair and fair and occasional bair (bair mostly from plats) - fair is good to keep pressure up and get % - low nair is very good at separating the climbers when in bully mode, if they are synced up:

ICs will typically do something like below:

mentioned before, resetting to plats to exit "bully mode" is good especially when you do it after a hit separates them / gets them desynced, you can wait for a good chance to get a quick run off plat fair / bair to hit nana off stage, then its just a matter of lame-ing out Sopo

needles are very good at messing w/ ics when off stage to catch their jumps / mess up their up b

i don't focus on killing nana when she's below 40% bc theres no easy way to, focusing too much on that will get you grabbed and killed, play patient then bully mode and then a quick efficient kill with fair + needle and probably a fair or something to swat popo away

stay patient, it's ok if you don't kill nana right at 45%, it's not worth the risk to over extend / try to make play and then get grabbed by popo while nana gets back, just let them get back if popo can easily guard nana's DJ back and then reset and find a way to bully them again

i only go off stage to kill nana if its right where she does the dumb DJ and its with a fair for that, its close enough to stage where i can DJ / even air dodge back on to the side plat / ground as well

Knockdowns

when you're above 30%, you'll start getting put into tumble from up air, be aware when moving around plats so you can wiggle out fast and recover, d smash and up smash send you into tumble at 0%

Sheik > 0% => up smash, d smash Sheik > 30% => up air

there are the %s where an AI nana will get put into tumble from your moves (she probably won't be ASDI-ing down / CCing on her own, if they are synced and CCing, typically Sheik syndrome occurs lol)

Nana > 30% => dash attack, d smash Nana > 35% => f tilt Nana > 45% => nair Nana > 50% => fair